The Tuathan people are a proud race of elves steeped in natural and arcane magics with a long history in the Land. This page deals with Tuathans as they are in the Explored World today - 

Tuathan AppearanceEdit

Elves have a grace and appearance of beauty that is as real as legends claim. They are taller than mortals, sleeker of limb and fair of skin, often with finely chiseled features. All have long pointed ears and similarities across gender.

Unlike the Lumeril who are typically all fair-haired and the Faradwenni tendency towards dark tones, Tuathans have a variety of hair colors, and usually more intensely pigmented. Some have said this is due to their magical enhancements of nature that over time have affected Tuathan appearance. Hair colors can range from white or practically colorless all the way to black, and can include overtones of blue or green, even purples. The hair is traditionally grown long, although it is not unacceptable to have shorter hair. However, those with shorter hair are typically adventurers or live part of their lives outside of the Tuathan lands.

Eye colors also range from both ends of the spectrum, but rarely are mixtures of color, such as hazel. Instead, like bright flowers, eye colors can be deep emerald, bright peridot, lilac or iris violet, the blue of an autumn sky or a pure river, sometimes of oceans and silvers of thunderclouds, or dark as fine loam or the brown of clay.

Where the Faradwen can take on a bronzer tone of skin, Tuathans can take on a greenish tint to their pale skin due to their extended time in the forests. This tint is almost a luminescent tonal change, and it fades if the elf is far from the forests for an extended period of time.

The royal family consistently has fair hair and brightly toned eyes of blue or green, sometimes violet. The bloodline has maintained this dominant trait. Noble families also tend to keep traditional appearance, such as long hair.

Body adornment such as tattoos are not uncommon, but not as common as they are with Faradwen elves.

Elves dress in well-made, simple but stylish clothing made of fine materials appropriate for the occasion. Dresses, tunics, breeches and robes have been made with ingenuity to fit well and reduce interference in an elf’s daily endeavors, and may be worn effectively for hunting, adventuring, and similar pursuits. Most clothing is ornamented, even if only a slight amount, with elven decoration and stitching. Similarly, armor has been altered to fit the body closely, to enhance the movement and action of the wearer rather than hinder it. Clothing and armor are considered more of an art than a profession of work.


While there is a royal bloodline and noble houses, these groupings do not segregate the Tuathans. All elves are considered equal citizens, outside of the direct royal line, and there is no expectation or issue with intermingling, in theory. Noble houses come of having at one point been connected with the royal bloodline in their ancestry, or are lords of the other cities within Tuathan Lands. Honor is considered very important for all elves, and many “average” elven citizens are war heroes and masters of their crafts that equal the respect given to noble houses.

There is importance placed on the spirit of individual Tuathans, and the ability to choose and explore themselves and their unique path to Brightness. One might say that in the face of irisur and cyrete, this seems odd. But irisur are the inclinations of centuries of choices made and continued by the elven society – they are traditions kept for time immemorial, and can be overcome if necessary, but not usually. Cyrete are pulls towards something that resonates with an individual, and Tuathans consider this to be a choice made by their inner knowing. And not all Tuathans experience cyrete towards anything in particular. It is considered to be something where the inner self finds a path through the twisted woods of life… a path that leads them closer to themselves.

Magic, both arcane and divine, are prominent in Tuathan society – they are surrounded by it, and most elves have an affinity for one side or the other. This may be divined at birth if the parents desire, but is not binding on the child. Should the child choose to seek paths that do not involve magic, this is suitable. Some of the finest artisans of the world are Tuathan elves.

Sorcery is an outlier in this belief, since to Tuathans it represents the interference of something Other into the bloodline, and has the potential to overcome the person and remove their will. It’s considered almost similar to a disease, a taint in the blood. The revelation of sorcery in a family makes a Tuathan’s life significantly more difficult.

The Tuathan people are as varied as elves can be, but a strong culture of the pursuit of individual happiness persists in the Tuatha. Like most elves, they experience a joy of eternal life and curiosity in the world and various pursuits. The Coming of Age is a ceremony that nearly all elves undertake. It is considered the passing of childhood into adulthood, and gives Tuathan elves time to understand not only their place in the world, but the various political and societal differences.

At the Coming of Age, young Tuathan elves are invited to explore the world for 101 years, seeking new lands, people, races, magics and experiences. They are welcome to involve themselves in the other races, to a point, and protect nature far and wide. However, the Tuathan people experience a homesickness due to their bond with their lands. While they are away from the Tuathan forests, they will feel the LeyLament. This is lessened when in foreign forests, but still present. It grows stronger over time, and thus, many of explorers who do remain outside of lands either make regular visits home, or have a thread of melancholy throughout their lives, ever pulling on them to return home.

The Tuathan people who seek professions in the adventuring world are typically one of the following: Druids, Rangers, Wizards, Scouts/Archers, Warriors, Clerics, Bards, and occasionally Monks. There are very few sorcerers, if they even reveal themselves, even fewer rogues, and no one has ever heard of a Tuathan Barbarian. Tuathan elves are like all other elves in their extensive years of training in fencing, perception and other racial traits.

A few elves do not undertake the Coming of Age, and some undergo the ceremony but return to Tuatha before their full 101 years are completed. Others find that the outside world is infectious and spend most of their time out in the world, returning to commune for the Leylament and share information/news with the Tuathans of the world outside. Tuathan elves find themselves often masters of their arts outside of the homelands, and find opportunity to explore other avenues of study or experience among the fast-paced lives of mortals. Others may find a cause that moves them to aid others, or to share knowledge. Elven pursuits dabble in many areas – the high-strung political machinations of a realm may be tiresome for humans, but may prove fascinating to elves who know that the tides could change in a mere century. Not a few warriors have been pulled into the Black Dragonflight wars to the north.

This isn’t to say that the Tuathans within the homelands are unaware of the world happenings. Many Tuathans are very involved in the nearby realms and commerce. However, the outside world is not welcomed into the Tuathan lands, which creates a sense of separation that sometimes colors political involvements. The royal family in particular employs many to remain abreast of the world, either through trade and negotiations, or through magics and divination. The Council also keeps aware of the outside influences in order to best advise the King/Queen.

The Forlorn – those born and raised in human society – are an accepted idea in this world, although it is not believed that Tuathan elves make up any of these sorry folk.


Nature is the divine focus of the Tuatha rather than gods. Like regular Elves, the Tuatha recognize all deities and pay homage to them in their differing capacities. The usual few are popular (Desna, Calistria, Nethys, Shaelyn), as well as the purely Elven gods (Findeladlara, Ketephys, Yuelral). Clerics tend to follow the former gods as they are more present in the world, and their travels in the mortal kingdom lead them to groups of others followers and churches dedicated to these gods.

There are some movements towards other earth based gods as well, such as Erastil and Gozreh, but these are small numbers of elves, and almost always faith that is found during the Coming of Age travels.

Ketephys has had a minor resurgence in faithful among the Tuathans since The Bonding, but since he is a quiet god and rarely directly involved in the world, his focused faithful are few. All Tuathans recognize him, however, in connection to the part he is said to have played during the Amolgrathun War, with as much reverence as they recognize the other pantheon of gods. The line of Tinuvelfaer has maintained a steady worship of the god Ketephys, as clerics and druids, occasionally oracles, and continue to teach their family – and anyone who seeks Ketephys out – of Him. There are no temples or sacred spaces dedicated to Him, and very few clerics outside of Tinuvelfaer’s bloodline; the Bonding between the people and the forests serves as a continued source of his divinity.

In general, Tuathan faith and reverence resides mostly in the natural world, magic, tradition and balance. All elves maintain a connection to the natural world to some degree. Unlike the Lumeril, who have embraced the building of open cities made up of stone towers, Tuathan’s have utilized magics to bend nature in a way that is more organic, and their homes and towns are majestic mixtures of earth, stone and tree, keeping them as natural as possible. The forests are protected by powerful magics that keep out the mortal world. In this way, they protect their powerful connection to the land.

The Bonding has made this reverence even more strong. However, they are not given over to feral nature like the Faradwen. Tuathan’s prefer a balance of culture, art and magic with their nature. This is why the goddess of beauty, Shaelyn, sometimes captures the hearts of elves. Tuathan elves find great sanctuary among the old forests, sublime preciousness in the visceral beauty of nature.

Temples to all gods exist within the Tuathan lands, and like much of the rest of their architecture, the structures conform more to the Tuathan interpretation of building.

Tuathan FamilyEdit

Tuathan culture matches Elven culture in most ways. Tuatha typically marry/partner other Tuatha or other elves, since their bloodlines run long and deep, and the Bonding pulls them back to home. If marrying an outside elf, the marriage ceremony involves imparting The Bonding on the new member of the clan.

Elves, being the free spirits that they are, may couple often and enjoy the pleasures of affection. Elven children are rare, and this affords more whimsical lifestyle. Elves are expected to learn of all aspects of living, focusing their long lives on the pursuit of experience and knowledge, and connecting with the memories of the ancestors. This bleeds into every aspect of their existence. The transient nature of time and experience is particularly powerful on them, and moments are powerfully remembered and cherished with deepest affection and emotion. But also, since the rest of the world tends to pass quickly from their lives, they may distance themselves from connections in defense of the pain of loss when this friend also passes. Long life is a blessing and a curse.

This may mean that Tuathans may be drawn to relationships with humans with which they find a kinship or beauty. Mortal lives are so short, elves may treat their relationships as flames – burning hot, but dying quickly. Still, a few elves find themselves committing to humans, drawn by something inexorable that few other Tuathans can understand. If a Tuathan elf and a human marry, they are not allowed to live on ancestral Tuathan lands, and only the Elf may enter the forests for abatement of the LeyLament. Humans have decried this practice, but the centuries old tradition has not been changed.

Tuathans rarely marry half-elves, but when it does, typically both reside in Haelith. Half-elves may become accepted into the community and allowed into the forests, but they are never fully bonded and not allowed to take part in Tuathan leadership. Since they are treated akin to sorcerers, most half-elves choose not to involve themselves in Tuathan society. Elves have more relationships with humans than with half-elves, as a general rule.

Elves typically have few children. Conception is difficult as elves are not a fertile race. Gestation time is very long, so when a child comes to term, it is a blessing of nature. Most elven families have no more than two children if they have any, very few throughout history have had more than two. This means that the elven population grows extremely slowly, especially since their eternal life lends them to not build families until they are several centuries old, unless they are drawn by cyrete. Some feel this is nature’s way of ensuring that the Tuathan forests do not become overcrowded.

Perspective on other RacesEdit

Tuathans believe in purity Half-Elves are treated 

With regard to dwarves, Tuathans recognize their craftsmanship and ancient ties to the world, but don’t generally interact with them.  Dwarves are considered gruff and loyal at best, and greedy and destructive of the land at worst.

The smaller races of Halflings and Gnomes are also recognized as the longer-lived races, but elves consider them simple or tricksters, toying with magic like it was a plaything. 

Tuathans have a unique interest in humans that they cannot quite resolve. Humans are the shortest lived race, and quite fickle and impatient. But their intensity of living and powerful emotional motivations strike elves as fascinating to be around, and plenty of Tuathans have taken up adventures with mortals and other races just to ride the wave of unique patterns of mortal behavior. Their fresh perception of the world often helps elves renew their own views, and mortals willingness to innovate in order to make a name for themselves in their short lifespan leads to many interesting avenues in magic and study.

Orcs, goblins and drow are a common enemy of old, so half-orcs are not usually trusted or respected.  They are, at best, tolerated and typically shunned.

Additional History and BackgroundEdit

The Legend of the Seven Songs

The Arunidae Cycle

The Singing Arrow of Gilmarin

The Wild Hunt